Showing posts with label 3. Show all posts
Showing posts with label 3. Show all posts

Mar 22, 2010

Dendy: The New Reality - Steepler Shop from ep. 3 (English subtitles)

Crash Nicker's latest translation.

Editorial:
To be honest, I have no emotions on releasing this one after a long hiatus, but yet I'm glad that my channel gets an update (as well as PGC). Yay! And, to notice a typo that I made during the translation... Yeah, the moment when the boy was talking about the 'second floor stuffed with hyperexpensive console' is meant to be... the first. Yup. In Russian-speaking countries, the number of floors in the building starts from the first level (not counting underground floors), while in Engilsh, it starts from the second. I.e. 'first floor' is 'ground floor' and 'second floor' is 'first floor'. That's it.

Okay, Suponev making interviews again. This time...
00:46 A bunch of kids who already has their Dendies. Boy #1 actually mentions that he doesn't have a Dendy console but rather another one 'from China with love' (Subor? Lika?) but still wants to buy a cartridge for his own 'pet' d:P. All I gotta say is... that console is PROBABLY not so called 'Rambo' that was in posession of some kids in those time. I dunno what it EXACTLY is, yet I've seen the photo of it. Also, notice that they ALL wanna get SEGA MegaDrive II. Yeah, I'm really sorry that NES had few strategy (especially real-time) games or something that SEGA actually stands with out the other consoles...
02:15 Basically, IT IS AN INTERESTING PART. Sergei interviews a granny who's going to buy a Dendy to his grandson. It's clear that grandma doesn't understand every wonder of the modern world... And she doesn't understand anything in gaming. Well, yeah, that's only the rise of gaming in ex-USSR, what could you expect?
03:19 Oh, I know that such nerds may take the managing post, but HELL, wy didwa pwut him twere? Just look at him. And listen to the way he speaks. No comment on this guy, Alex Yelkin whom I gonna cover in my next video is a more charismatic guy. Also, notice those 'registration cards' that I have mebtioned in my previous (and first) Steepler brand shop video. Piracy never was so 1337, lemmie tell you. And it still has the curtain of 'legalization' in our countries...


The Ninja's word: The huge difference. The memories. The price, being a huge step up between 8 and 16 bit. Since SNES and SMD were not really pirated, they costed a lot more than Dendys and Famiclones did. Everyone would wanted a SEGA back then. Not all got it. Neither did I. This is an interesting point of view in the second half. After kids come an old woman. Man, I imagined her buying a Genesis for his grandson, who's 29 now if he was 14 in 1994...
And the geek manager. Like "send back and get free catalog of stuff you will don't buy", hahaha.

Feb 16, 2010

Velikiy Drakon article on Mortal Kombat 3, translated!

It's time for another translation, this time it's MK 3. Credit goes to Crash Nicker yet again, thanks!

Snapshot time:

And now, the translation:

Nobody would doubt that Mortal Kombat 3 would appear on the 8 bits in any way! Unfortunately, this game didn't gave me an impression that the Greatest Ever MKII. Let's discuss why.
Do you remember the things that were new for MK3? The RUN button and combos a-la Killer Instinct, of course. Ones were happy, the others supposed that these new features just devastated whole athmosphere of the Kombat fights, but everyone had to agree with the fact that they made the player's possibilities wider and made his freedom of butt-kicking bigger (now you decide whether it's good or not). But that's not present on the 8 bits. I have nothing offensive against that Street Fighter engine, but it became so-o-o-o boring! No running, two-in-one combos (juggle kick + three sweeps), the characters that become dizzy at the middle of the round - we are seenig this since 1991, and not just on this console... That prehistorical battle system doesn't even go close to the MK3, because these are absolutely different things. When those Chinese who keep stamping fighting games with the only graphic part changed are going to understand that?
Talking about the graphics, this part has been drastically shrinked, compared to that version of MKII that I have reviewed already in issue 23. Let me put this in a nutshell. In MKII, you had all 12 heroes + 2 bosses while in here you have 7: Liu Kang, Sonya, Sub-Zero, Kano, Nightwolf, Stryker and a guy that resembles Shao Kahn but has a name of Shang Tsung for unknown reasons (on my cart called... erhm... Ture MK3, the roster has been repeated twice). The number of backgrounds became fewer too - only 5 to play at. The characters, actually, look close to their arcade prototypes, with the exception of Liu Kang who wears white trousers instead of read ones and Stryker who fights not in boots, but... in socks!
While chasing for a new bag full of money, the creators of this game haven't adored so much about its' quality. As a fan of Mortal Kombat, I must say that Samurai Spritis for 8-bit is much, much better that the game that the reviewed game. Seriously.

Yours, frustrated Agent Cooper

LINES UNDER THE SCREENSHOTS (in their respective order):
- Choose the colour (and the flavour) you prefer
- Shao Kahn: small, bald and pretty evil
- Bow to the frozen Kang
- Fixing the bicycle [note: meaning Liu Kang's brand kick]
- The native Americans are driving crazy this time
- Stryker is to the right, not Tobias!
- Say your prayers, COP!

SPECIAL MOVES:
DOWN, FORWARD + A
DOWN, FORWARD + B
BACKWARD - blocking

And I swear, no posts before the Darkseed post!!! And about MK3... I'd also take MK2 over this one.

Edit:
On the MK3 article, they missed a command: Down, Down, A. This is a different move for each character. Just from the commands, this game seems like it was hacked off of Street Fighter Zero 2 97. Thanks KingPepe for pointing these out!
Update: Rendering part 3 out of 4 of Darkseed's playthrough.